We like to give games a twist.
We are Gamularity BV, an innovative casual game studio from Deventer, The Netherlands. We developed our first game without funding in a beautiful anti-squatted school building built in 1921 with a team of four people, to keep costs low and productivity high. Our mission is to make games that innovate on proven concepts.

Niels Wewer
Programming, game design & business.
15+ years experience in developing software. Developed successful online services. Came up with the concept behind Freezm! and founded Gamularity.

Pascal Altena
Design, illustrations & animation.
15+ years experience as a graphic designer at numerous startups and established companies and as a freelancer. Does UI design, character design and branding at Gamularity.

Carsten Altena
Music & sound design, marketing.
15 years experience as a componist, arranger for artists, producers and media. Previously worked as a graphic design at successful Dutch studios. Does music, sound design and marketing at Gamularity.

Ilse Kooning
Level design.
Software developer with a background in education and management. Designs and tests levels at Gamularity.
Presskit & Media
Freezm! Press kit
At the moment, Freezm isn't released in every country. A Dutch press kit is available. For more information, please contact us.

Gamularity In the media
We appeared in Dutch media.
- Interview with Stentor news paper - 11 July 2017
also appeared in the popular newspaper counterpart - iCulture - 8 June 2017
"Fun puzzle game with ice creams!" - Control Magazine - 6 June 2017
"Freezm proves innovation is possible in a crowded genre such as match games"